Garrison Layout: Garrison Crafting
This is the third installment of my Garrison Layout series. I have at least one more planned and I will probably add another section as I start getting some testing done on the PTR.
As with the last one I will only be mentioning what is different in this layout compared to the previous. If you haven’t read the others or want to read them again you can find them below.
One last thing before I get into the good stuff, I am working at putting together a consolidated page which will contain all the information for each part of the Garrison Layout series. I can’t promise an exact date but it will likely be ready before the middle of June.
Herb Garden, level 3. Collect everything and keep work orders running as much as possible.
Mine, level 3. Collect everything and keep work orders running as much as possible.
For these small buildings I’m going to outline a priority list. As a general rule you will want the building which corresponds to your professions. However, there are no buildings for Herbalism or Mining. And the buildings for Alchemy, Enchanting and Engineering are, in most cases, not worth it. The priority is designed to fill in the remaining small building plots.
- Salvage Yard
- Gem Boutique == Scribe’s Quarters
Salvage Yard, level 3. Nothing new here. Any items you don’t feel confident in selling on the AH you can sell to the vendor for a small amount of gold.
Remaining Small Buildings. Here’s where things get a little tricky to describe. So I’m going to give an example of which buildings would probably be best for which professions rather than simply say which buildings are the best options.
Keep in mind that even if you don’t have the professions you are still able to craft some items at the buildings. The gold from the Gem Boutique daily far outweighs the old of the Partial Receipts from the Scribe’s Quarters. However the value of items from the Scribe’s Quarters is often greater than the Gem Boutique.
When choosing between the two it’s important to know which has the most value on your server. The Gem Boutique will allow you to create the 640 neck and rings which you can sell. The Scribe’s Quarters allows you to create some 630 weapons and an offhand as well as a random Darkmoon Card.
Example 1: Herbalism and Mining. Because this character would have no other buildings to choose from the best options are to pick both the Gem Boutique and the Scribe’s Quarters.
Example 2: Leatherworking and Tailoring. Because this character has two viable buildings to choose from the best options are to pick both The Tannery and the Tailoring Emporium.
Example 3: Blacksmithing and Skinning. With something like this you should choose The Forge to complement Blacksmithing. The second building is a toss up. It depends on the value of items on your realm.
Inn / Tavern, level 3. No change to this one, just keep recruiting your Treasure Hunter followers.
Trading Post, level 3. No change. Keep work orders going as much as you can and buy Draenic Dust whenever it is at 4 Garrison Resources each.
Barracks, level 3. No change. Extra followers are always a good thing.
War Mill, level 2. No change. Just keep work orders running to get more follower upgrade items.
So now we are building on the ideas set up in the previous layouts. But now the emphasis is shifting away from easy, passive gold from buildings and more towards crafting based on what the Garrison offers.
If you have Herbalism, Mining, Skinning or Engineering I do recommend still using the Gem Boutique and/or the Scribe’s Quarters. It’s very much up to you and your server as to which you would prefer. It is very server dependent but the Scribe’s Quarters should pull ahead in most situations.